Yannick Winter
Game Audio Designer
Hi, I'm Yannick
I'm a sound designer for video games, originally from Munich, Germany. Thank you for listening to my work!I have always had an interest in games, having grown up with a lot of gaming in my childhood. At the same time, I have always loved to experiment with DAWs and sound on my computer, which lead me to the wonderful craft of sound design.Combining these interests lead me to what I am now: a sound designer who is passionate about sound design, audio system design and storytelling. I’m especially drawn to narrative-driven action-adventure games in sci-fi and fantasy settings, where sound plays a vital role in building fantastic, believable experiences. I bring this passion to every project I work on - whether recording sounds in the studio or implementing sound effects through audio middleware.I work remotely from Mainz, Germany, creating sound design and audio implementation with Formosa Interactive UK, Boom Sound Library and Dynamedion.
Currently, I work as an audio designer on Project Zomboid with Formosa Interactive. I'm creating new sound design as well as audio implementation for the game.Beyond work, I participate in game jams regularly and learn about game development in my spare time. I also like to play basketball, record my own sound effects for crowd libraries and explore the latest roleplaying games.
tech demo reel
project history
2025 Project Zomboid / Sound Design, Implementation
2024 Eddie and I / Implementation
2024 Hologate / Sound Design, Implementation
2024 Ace Racer / Additional Sound Design
2024 Forge of Empires / Additional Sound Design
2024 Pioneers of Pagonia / Additional Sound Design
2023 Mondoku World / Sound Design
game jams
Unboxing - Mini Jam 188
Godot - Sound Design, Implementation
Created elemental Sound Design from unique Hydrophone recordings for Hack and Slash game.
Health Is Ammo (PC)
Godot & Wwise - Sound Design, Implementation, Music
Created Sound Design and Music System for action rougelike.
Global Game Jam 2023 (Web)
Unity & fmod - Sound Design, Implementation, Music
Created SFX and adaptive music system for the endless runner.
Wizzo Popout (PC)
Unity & fmod - Sound Design, Implementation
Created Sound Design and Music System Implementation for battle brawler. Recorded all sound-effects, including granular synthesis for water bubbles.
Global Game Jam 2024 (PC)
Unity & Wwise - Sound Design, Implementation, Music
Created adaptive Music System and SFX for local co-op battle brawler.
Global Game Jam 2022 (Web)
Unity - Sound Design, Music
Created interactible sound effects, adaptive music and ambience.
Contact
You can contact me via [email protected]
or any of the following socials:
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